Game Review: Fate/stay Night - FATE Route
Finally finished playing the FATE route today. Yes, it’s been like a month since the patch release, but these things take time. One of the things I noticed about the fate route is how hard it was to get through. Not difficulty, but just getting the effort to play through it. Probably because I watched the anime first and knew exactly what was going to happen. Didn’t help that certain stretches of the story are incredibly long and boring. Why the hell do you need to explain the rules of the war every freaking other day! But I’ll talk about that more later on.
The good parts of Fate were the good parts of every Type-Moon work: strong characters and a strong storyline. Nasu took common myths like the holy grail and King Arthur and made them into something entirely new with great success. It’s an engaging storyline that questions the themes of what it means to be a hero in the modern world and questions those same ideals. Fate is also a great action story. The increased production values are used to great effect during battles, using a system of artwork and sound effects to make you feel every hit of the blade. The values of FSN must be commended as a whole, with artwork, music, and graphics all a step above Tsukihime. The only thing I would say on the music is that, while all tracks are good in some way, many are repeated to much.
Not to say Fate doesn’t have some negative aspects, all based in the story and writing style of Nasu. One is Emiya Shirou. I have never seen a more annoying protagonist in any written work. His stupid ideals, his uselessness to give into reason, his resistance to such modern ideas that women can stick up for themselves, his insanely flawed logic, everything about him is annoying. Even if Shiki was little more than a god-mode hax stand in for the author, at least he’s not stubborn.
The greatest thing I hate is his reasoning when trying to dissuade Saber from redoing her life. He wants her to wish for something selfish, to forget her oaths to other people and act for herself, and he gets mad when she won’t do that. The thing is, Shirou is the exact same goddamn way! Everybody tells him he should think of himself, and he refuses to. What right does he have to tell Saber that same advice when he won’t follow it? And when Saber decides to not redo things but go back and die, he’s happy. I can understand wanting what’s best for her, but isn’t that kind of death still unfair, since nothing has really changed? How does that make him happy? His logic is completely insane. Can’t wait for Heaven’s Feel Shirou to dump all that. No wonder Archer wants to kill him so bad.
Second problem I have is with Nasu’s writing style and sense of pacing. Fate really makes glaringly obvious the problems in Nasu’s style. One is constant use of arcane laws and rules to explain his universe. Sure, they’re kind of cool. But when he’s constantly interrupting the story to explain, in a very artificial way may I add, they just get annoying. Then there’s all the instances of Shirou getting almost killed. Nasu seems to have a cruel glee in describing the many ways Shirou should be dead, but isn’t. I get it, he’s special, but you don’t have to kill him every other day to explain that. Another thing I had problems with is the pacing. There’d be a major battle, then it’s like “oh well, no enemies to fight. Hey Saber, why don’t I get my ass kicked by you now?” It just felt so artificial, and didn’t help that those instances were boring, too.
I’ve realized something about Nasu now; this man should not be writing visual novels. The medium is too constrained, too artificial, requires too much fanservice. His best work, literary-wise, is probably Kara no Kyoukai, because he could change viewpoint, pacing, etc. Perhaps it’s kind of selfish, but I would prefer it if he did something like that. These days Nasu seems to be creatively dead, churning out one sequel to FSN after another. Hopefully he’ll fix that soon. Overall, I enjoyed the Fate route. It’s a good introduction to the characters and sets up the “ideal” situation, allowing for it to be questioned in Unlimited Blade Works and ultimately destroyed in Heaven’s Feel. Just have to wait for the translation to appreciate those. Oh, and Archer was still GAR here. I gurantee it.


Does the story explain the same rules repeatedly or new rules as the plot progresses?
Comment on June 27, 2007 @ 9:12 pm
Actually, Nasu just got himself published in Faust? IIRC it’s titled DDD in the Kodansha Box line, and he apparently has great success with his editor/reviewer. I haven’t read it, but it appears to be much more like Tsukihime and/or Kara no Kyoukai in tone.
Comment on June 27, 2007 @ 10:34 pm
Well, about Shirou, he changes considerably in each path… Fate is him at his worst. According to Nasu, each arc is supposed to symbolize a different part of life. Fate is “a child who clings to his ideals”, UBW is “a teenager beginning to learn the contrast between reality and ideal”, and HF is “an adult who must cast aside childish ideals”.
In other words, he’s not as bad in the other routes… especially HF.
Comment on June 27, 2007 @ 11:10 pm
@veryity_isle: Oh yeah, I forgot about DDD. Must be because Nasu hasn’t written a new story for it in like two years. That, and none of it is translated.
@Rift: Which is why I want to play Heaven’s Feel the most. That and Dark Sakura-chan.
Comment on June 28, 2007 @ 3:15 am
Am I being a bit too childish? Because I find Shirou in Fate route to be most reasonable (don’t give up but keep doing it style)
but form what i heard (haven’t play HF part yet)in HF, Shirou is like if you can’t go for this well let’s go for the other. Well anyway still waiting for the translation.
Comment on June 28, 2007 @ 5:28 am
quote
“The thing is, Shirou is the exact same goddamn way! Everybody tells him he should think of himself, and he refuses to. What right does he have to tell Saber that same advice when he won’t follow it?” /quote
well i think the reason is because he is so unselfish! he is fine if anyone else lives selfish but he thinks for himself that he has no right to do so….
but yeah he is weird
now why he is happy: well there was no other way then letting saber die… but she died not in sorrow, she didnt regret her life anymore and is now finally happy…. well at the edge of dead…. sucks to be her.
And shiro is happy if anyone else is happy. And if she would wish for second life (thats what shiro wanted for most of the time because he loves her) the destrucion would begin again and he couldnt live with that… so i understand the characters way but yes you are right he is much MUCH to unselfish and to conservative about women!
Comment on July 5, 2007 @ 10:46 pm
can i asking for a some question,
can you tell me about this game accuratelly, and is this a game of full english version?.However,can you sell this game at my country(MALAYSIA,SELANGOR).Moreover, my classmates in my school loved this game so much.Please provide me the answer me,and mail me.
Comment on August 10, 2007 @ 7:55 pm
@Zul:
I’ve sent an email with my answers now.
Comment on August 10, 2007 @ 9:14 pm
ok, for some reason the email didn’t go through, so I’ll just post what I wrote in it here. It’s not that long:
Hello Zul. Hope these answers to your questions help.
Fate/stay Night is a visual novel created by the company Type Moon. It
is not exactly a game, but like a interactive book you read, except at
certain points you get choices that decide the outcome. You play
through the eyes of Emiya Shirou, a magus who is suddenly thrust into
the Holy Grail War, a battle between seven Masters and their Servants,
incredibly powerful beings who were heroes in past lives. You try to
protect the innocent while fighting in the grail war.
Fate/stay Night can be split into three routes, each one different. is
is a great place to get more
The english patch currently released only translates the first route -
FATE - into english. The rest are being worked on. Fate/stay Night is
a commercial game that is easy to find, though you have to be eighteen
and over to order it. Paletweb
the only place I can think of that will ship to Malaysia. Though, if
you don’t have the money or are underage, it is easy to find a torrent
of the game for free. I won’t help you there. Moonlit World
information on fate/stay night and type moon games. I hoped I’ve
answered all your questions here.
Comment on August 11, 2007 @ 7:52 pm
Man werent you paying attention to the ending of the fate route? There is a difference between wanting to redo her life and proudly accepting her end.
She wanted to change the past, which would make all her suffering and all she went trought meaningless.
But in the end she accepts that what has happened cannot be taken back and ends her life as the king.
There is a subtle difference
Comment on December 16, 2007 @ 3:34 pm
Wow!Actually I’m surprised when I click this website.I’m a F/sn fan from China.I found this website when I was looking for something about Fate/stay night.It’s amazing and happy for me to find so many fans like me.And I’m real disappointed when I saw “The english patch currently released only translates the first route - FATE - into english” because you can’t enjoy the other 2 routes.Chinese fans have translated all the routes into Chinese and Fate/hollow ataraxia the fan disk is being worked on.I really love F/sn so much.Therefore,I write this comment in my “broken” English.Haha…囧(a Chinese character “jiong” meaning “light”,but nowadays it’s usually used to show facial expression…Can you figure it out?)
Comment on March 17, 2008 @ 8:18 am
Yeah, fan translations into English take a lot longer than in China, mainly because of the higher difficulty in translating the language and less interest from translators. Fortunately, the second part of the patch, Unlimited Blade Works, just came out yesterday so work is progressing. I would say your English is pretty good, and I definitely see what you mean with the “jiong.” Very clever.
Comment on March 17, 2008 @ 3:46 pm